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Things are not what they seem

October 29, 2008

I’m sure plenty of us already know that something really unsavory has happened, and it will be a long while for Linden to stand up and recover from this blow. At first glance, it’s easy to see the outer layer of anger and disgust at what our beloved company that brought Second Life has done.

When I first found out of Jack Linden’s decision to increase Openspaces rates, I was livid like the rest. I find out Eshi won’t be able to afford to create her magnificent art in Desperado due to this move, and I also read of the rest who won’t be able to build anymore because of this. At the onset, doing this will be a big mistake.

However, this turn of events is like an onion, once sliced and diced, it brings tears to the one holding the knife, but as Nexeus Fatale and some few others have said, this change will bring good in the long run. Those whose opinion differ are now unpopular, but objectively, and upon peeling this onion further, they have a point. 

The changes the Lab has brought upon us is very sudden, and well, it touches our very emotions, as we certainly love Second Life. It’s hard to be rational at the start when SL is such an emotional and creative experience for everyone, and when you get caught up when people build their dreams in SL, you begin to dream with them. You start to build roots in this really magnificent virtual world, but sooner or later, that dream can soon be created out of SL, and you can bet that LL will make sure that they are still the innovators behind it. 

My friend gave a really succinct explanation to analyze Linden’s move, and it made me see the motives behind the decision better. He said that LL is not in the gaming business or is in the virtual world business, and that is the error of our perception. According to him, most people, me included,  are not in the know that LL is actually pushing itself towards the business of being a DATA CENTER.

It really does make sense, for why are they also pushing ahead teleportation to other virtual worlds? Why do they want to open source the server code? Heck, why did they create Immersive Spaces with Rivers Run Red? If Second Life is one big game to them, and they aspire to be as great as WoW’s Blizzard, they should not have desire to open source the server code. 

This is the start. 

Linden Research has given us Second Life, the experience, the dream, the beauty, the hype. They gave us a great way to interact and create a world. They may not be the first one to create a virtual world, but they certainly are the first to create something like Second Life. Philip Rosedale is an innovator, and the company is moving towards releasing their baby into the wild. Second Life is no longer their game to manage, it will be ours eventually. Like in the 2d internet world, Linden Research will be running like a webserver, something like Geocities. Indeed, LL is often compared to AOL, and that comparison is most accurate, because once again, LL IS NOT A GAMING COMPANY. Their business is into selling spaces (land) to put our data (prims). 

Things are not what they seem, and after the pain and tears of slicing through the onion, the recipe for cooking up OUR OWN VIRTUAL WORLD is set. However, can LL make the pain and tears less? Perhaps with this jira they will find a way.

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